Both is important. Analysing the strength of a relic through other card games that work completely different than slay the spire doesn't make much sense. For upfront single target damage, Dagger Throw is reasonably efficient. If fighting a boss who can self purge, be defensive and delay catalyst until the boss go phase 2. Effect: Gain 1 Energy at the start of each turn. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Discard build key cards: Tactician or Reflex. Time to go dig them up!. Ironclad Pain build. Unload is not a great rare card so whatever you were offered besides that might have been a better option. Devilish intent sounds fun, kind broken with things like noxious fumes, envenom and bouncing flask, but very tame otherwise. If one or more of the Torch Heads are dead, has a 25% chance of using Spawn, 45% chance of using Fireball and 30% chance of using Buff. In most fights I think crippling cloud is way more impactful since it immediately strips 2 artifact or weakens in addition to more up front poison while noxious fumes is really slow to do much of anything in combats that only last 4ish turns. The. 5%. upgrade it gives you intangible, which is like 3 free turns. Ball Lightning Defect Common Attack. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The first Attack played each turn that costs 2 or more is played twice. It has a burning blood relic and strong defense too. Slay The Spire things that took you way too long to figure out. There is no fight in the game that requires you to keep scaling anything indefinitely. 1 Energy | At the start of your turn, apply 2(3) Poison to ALL enemies. Crippling Cloud (2 Energy) 4 poison every enemy and 2 weak – While the poison gain on this card is relatively weak, the Weak debuff can come in handy when facing off against a. - Bouncing Flask+ / Bouncing Flask & Twisted Funnel / Bouncing Flask & Snecko Skull. After image is a great defensive card against the heart as. After over 100 hours on my phone, multiple on switch, and dozens of. Also, was that sarcasm on the fumes? It seems too real but I. Note 1: [ [Protect]] as it currently stands is quite likely to get. Data accurate as of December 21. It's one of the best act 1 damage cards in the game and probably my favorite floor 1 card reward since it means act 1 is solved aside from maybe the boss. At the end of Act 1 Astrolabe is usually better. Your high damage burst mainly comes from Catalyst, and after setup. Top 1% Rank by size. A snecko skull in pristine condition. - Noxious Fumes+. 1. The upgrade is a little weird, you need it most in first cycle, but it's not that important to draw it again. There’s also plenty of situations in act 2 where this relic is good, as it allows you to stack poison on minions that elites and bosses summon using something like [[Crippling Cloud]] and get that poison on the main enemy. The beauty of Slay the Spire is that I don't particularly disagree with these picks, but all of them have been my primary damage source in a winning run. Sadistic Nature + Crippling Cloud is 10-15 AoE burst damage for 2 energy without even considering the powerful debuffs. Slay the Spire. Share. Now she's probably second only to watcher. Which are all decent in most situations and shine in others. I would think you play those cards vs. This is one of those cards that is a necessary evil. I think After Image, Alchemize, and Bouncing Flask are definitely A-tier worthy, I'd probably move crippling cloud and nightmare up to A tier as well. Crippling Cloud, Corpse Explosion), a means of defense (Dodge and Roll, Leg Sweep, Escape Plan) and a means of scaling (Catalyst, Snecko Skull). Exhaust. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Members Online. Draw 1 card. All 3 books are potential game winners, and I think Nilry's Codex is the most underrated of the 3 because of how annoying it is to use. The most reliable way of doing this is to collect good cards and powerful artifacts. Data accurate as of October 12, 2022. There’s also Crippling Poison, which more or less did what Crippling Cloud does now but with more weak and no AoE or exhaust. Silent, lots of weakness cards available. Well-Laid Plans is an absolute must for the card to succeed. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Accuracy • Caltrops • Footwork • Infinite Blades • Noxious Fumes • Well-Laid Plans. When it is good, it's because you're pairing it with good skills, like crippling cloud or catalyst or even high dex defends. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. As many Caltrops as you can get, upgraded if possible (deals 36/60 points of damage per 12* attack), and save any Thorns potions you find. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. It would make an A20 Act I a riskless cruise. Daily Discussion/Debate #5198 - Core Surge (Defect Rare) upvotes. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Crippling Poison+ needs to be a 3 Weak/3 Poison AoE like Shockwave+. Plan your hand wisely when cards such as Dazed or Void are present in your hand. 3 Piercing Shrieks to shut down the 12* attacks. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. You can play them for 0 energy to proc the relic. If I have both of those but no Footwork, Crippling Cloud becomes highly desirable. Slay the Spire. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. By far one of the best (Deal damage and effect) type cards in the game. Freighnos • 4 yr. At the moment of writing there are a total of 44 achievements to obtain, where 14 of them are hidden. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. ReplyTo me, it seems a little bit underwhelming for 2 energy. After Image allows you to mitigate the damage without needing to spend energy playing other defensive cards. It's just way too good in whatever deck you're playing at any time, because AOE weak is superb defense, and it strips artifacts. Since combats in Slay the Spire are typically short, the reduction in. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Cold Snap Defect Common Attack. skill Doppelganger X D+ Next turn, draw X cards and gain X Energy. Global Leaderboards. 1 Energy | Deal 6 (9) damage. I know, comparing with different class cards is not the best approach, but compared to Shockwave (especially Shockwave+), Crippling Cloud looks rather weak. Bouncing Flask , which applies three poison to a. Chozothebozo • Additional comment actions. It’s definitely strong if you get it early by significantly improving Bash. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. For some decks you just die, but electrodynamics/crippling cloud just obliterates them because they don't get damage reduced. Good change!Slay the Spire. I recently got promoted at work, and it has been chaos. A Thousand Cuts • After Image • Envenom • Tools of the Trade • Wraith Form. The buff has also made cards that scale with attacks better indirectly (that's how good it is). 5) If you see a wraith form, it may be worth picking it up. Final was Neutralize, Survivor, Dagger Throw, Acrobatics, 3 Backflips, Outmaneuver, 2 Prepared, Endless Agony, 2 Escape Plan, Finisher, 2 Infinite Blades (one came really late tho), Riddle with Holes, Terror, Thousand Cuts, Adrenaline, Phantasmal Killer, Doppelganger. If used effectively, it can discard Curses or Statuses to avoid any negative effects they have. Members Online. - 2 Acrobatics and a Reflex for card draw. Bouncing Flask, Crippling Cloud, Catalyst Reply jkafka •. Sleeping on them is a sign of missing Defect's second great strength. Conclude might be a bit closer but Conclude's condition makes it overall inferior to Doom and Gloom. —————————— Silent has some of the most impactful cards in slay the spire. Don't take too much Deadly Poison tho. Exhaust. Lagavulin and Gremlin Nob each take at LEAST 2 turns to set up and and sentries only do 9 damage turn 1. Pukupokupo. 0% confident you mentioned Burst, Crippling Cloud, Nightmare, and Catalyst in your post. AFAIK the only AOE silent has are crippling cloud, die die die, all out attack, dagger spray, and thousand cuts. The cards of the Slay the Spire game consist of three main categories, we update the Slay the Spire tier list on a monthly basis. Weekly Patch 34: Malaise Expertise+ card nerf: 8 -> 7 cards in hand. Next turn, add 3 copies of that card into your hand. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Crippling Cloud Silent Uncommon Skill 2 Energy | Apply 4(7) Poison and 2 Weak to ALL enemies. Because of that, it’s also pretty easy to remove Artifact from the Heart with her. Effect: You cannot draw additional cards this turn. At the start of each combat, apply 1 Weak to ALL enemies. Standing victoriously, you wait in silence as the others ceremoniously place the creature's skull atop your head. Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) Poison total if there is one enemy. Weakness is great and gets better with ascension levels as enemies do more and more damage. Footwork is crazy good. Channel 1 Frost. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Effect: Put a card from your Exhaust pile into your hand. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. you need a second source of wrath for watcher for consistency early on. Poison build is good imo for less important cards and setup (still needs lots of frond load damage for act1 elite). (5) Defend: A 1-cost skill that grants 5 block. Survivor is the only card in your starter deck that can Discard cards during your turn. I will almost always take this card Act 1. 89. Character:Any. Yet those runs are already blessed deeply by RNG. Crippling Cloud is aoe weak and it inflicts poison. I know, comparing with different class cards is not the best approach, but compared. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Similarly with Wraith Form, eventually your dex may dwindle to the point that you can no longer play block cards to prevent chip damage. Next turn, gain 4 (Upgraded: 6) block. Daily Slay the Spire Discussion (408/696): Neutralize "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. It is available to the Silent class and costs 3 energy to play. Cloud spray is similar in design to crippling cloud, but with more poison and no weak. Damage wise, caltrops if you're really. 3. comments sorted by Best Top New Controversial Q&A Add a Comment . Choose a card. Neutralize you ideally don't want to upgrade because you want to get your Weakness chain from Leg Sweep with help from Malaise (and sometimes Crippling Cloud / Sucker Punch). At the start of your turn, apply 2 (Upgraded: 3) Poison to ALL enemies. Mark all as read (0) error_outline. Oh and Malaise of course. Daily Slay the Spire Discussion (205/696): Ectoplasm. . Two are uncommon and very situational as early picks because you want to ramp up damage, and one is an exhausting rare card. Idk, I run into my limits quite often with choker even on clad. Common relic is always a small boost, but some uncommon and rare are quite situational. Shiv is a 0-cost card for the Silent. Silent gets dex, and dex is applied to Leg Sweep only once. It generally needs two things to get it up and running: A way to retain it. I am 100. When the enemy dies, deal damage equal to its max HP to ALL enemies. Next Discussion: Ink Bottle. Often cycling orbs is part of Defect's strategy so there are many situation where Doom and Gloom will also evoke an additional orb for more damage, block or energy. It's one of the best act 1 damage cards in the game and probably my favorite floor 1 card reward since it means act 1 is solved aside from maybe the boss. Crippling Cloud is an exceptionally strong AoE skill that shines in most fights, especially against multiple enemies. Noxious fumes is usually too slow to count as real AOE, in my book. Daily Discussion Index. Between crippling cloud, noxious fumes, Bouncing Flask, Catalyst, Envenom, Corpse Explosion, there are just so many better poison options out there and deadly poison is the weakest. This strategy should lead you to victory on most runs. Slay the Spire is a deck-building roguelike indie game with an extensive endgame that allows for constant improvement. It grants 10 Block, but as it's Ethereal, it will Exhaust if left unplayed. Beam Cell and Reprogram are both great cards that dramatically improve success in Defect's runs lacking such great fortune. attack Die Die Die 1 A- Deal 13 damage to ALL enemies. For example, you skipped over Sucker Punch and Crippling Cloud, both of which add additional weak to your deck, which could have saved you. It takes 3 cards you do not want in your deck and adds 3 cards which are usually better so it provides a large swing in deck power. Alchemize just provides the most value as well as being very strong for the whole run. Most common scenario for it is like a worse Prepared+, where you discard before you draw. Another important aspect of Slay the Spire is knowing which risks to take. I think I only picked it 1 or 2 times ever. So after playing 2 Wraith Forms you will lose 2 Dexterity at the end of each turn. Draw 1 (2) card (s). Please reply to me if I got something wrong so he can fix it. Ive tried so many strategies from relic swaps, stacking hp, taking 3 enemies with 1 damage, an taking on 2-3 bosses in act 1. Then you have weakness most turns and heel hook is a 5 damage when silent struggles early. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. When upgraded, poison stab deals 12 damage on the turn you play it. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I actually think this relic is really neat, and I wish it wasn't a Shop Relic because it's super rare. Good change!Not sure how good it is yet, but it's definitely way more pickable than it was. All Discussions. Channel 1 Lightning. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. A deck like this is hard-countered by Time Eater, so it's important to draft alternative win conditions. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Crippling Cloud Silent Uncommon Skill 2 Energy | Apply 4(7) Poison and 2 Weak to ALL enemies. I think it should give a -2 or -3 Dex up front instead of losing one a turn forever. To put that in perspective, [ [Leap]] blocks for 4-5 (9-3 minus either 1 or 2 for Vulnerable, depending on the rounding). Wraith Form is a Power card for The Silent. "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Perhaps a better example is footwork+ over afterimages+. Although it is strictly weaker since you only get the maximum benefit by targeting the middle enemy. X Energy | Next turn, draw X (+1) cards and gain X (+1) Energy. Steroid Potion: Gain 5 Strength. And that’s if you don’t have it stolen by thieves in the first. There are tons of skills and powers worth having in your starting hand, an early shockwave or crippling cloud can easily decide runs by themselves and most of the important powers are great to have. Spire Growth, Chosen, Chosen+X, Gremlin Nob, and Lagavulin from the Dead Adventurer event, drinking a Speed or Flex potion at start of the Heart Fight or Time Eater, to name a few. Since Slay the spire is a deck builder. Cards in this pile are effectively removed from combat and cannot be used again. It's upgrade isn. woodsington • 3 yr. Daily Discussion/Debate #53: Dash. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Members Online. Helps proc Kunai, and benefits from it at the same time. Silent has a lot of great sources of weak (Leg Sweep, Malaise, Crippling Cloud) and some less great ones (Sucker Punch). They buffed it, but I'm still not a fan of Crippling Cloud overall. Piercing Wail (PW) drops his strength by a net 4, so Vulnerable deals 2 less damage as well. Technically, Catalyst add 1x or 2x the enemy's current Poison value. Reply. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. If the enemy is Poisoned, deal 7 damage again. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire…Silent is the Slay the Spire character that I almost always end up having a debuff-heavy deck, either with Poison or Weak cards. There is lots of mechanics in slay the spire that make it so thinning your deck is often not a. Not sure how good it is yet, but it's definitely way more pickable than it was. Regular Price. The Silent begins each game with 1 copy of Survivor in the deck. I feel like you guys deserve a real explanation after more than half a month's absence, so here goes. Hand of greed is the all-around best neow colorless rare you can get, but apotheosis is close. Under what circumstances can you make a Spire resident engage in self-cannibalism? 3. EpicElf42 • 6 yr. You're supposed to take it if you see it in act 1 before damage is solved, pretty much always. Not sure how good it is yet, but it's definitely way more pickable than it was. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. For Ironclad, I think the most consistent is a bunker build. Each bounce counts as a separate application of Poison. 38. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Dash (Silent - Attack)Reply. against Spire Shield and Spire Spear same thing apply as against Deca and Donu. Of course sometimes you don't get those and have to upgrade Neutralize (especially if you have Papier Krane), but in general Neutralize is not a very strong upgrade. Ironclad has the highest HP in Slay the Spire and focuses on a strong attack. I'm usually willing to take 1 in most decks, a free 14 damage can be really good, especially in fights with multiple enemies. Not necessarily related to Heart, but I feel like Bane and Dagger Spray are two of Silent's best sources of. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. ago. Today I decided to play. The importance of jax in a strength or shiv build cannot be. All rights reserved. Global Leaderboards. The basic Silent deck is so poor at dealing damage that you pretty much have to settle for whatever you're offered in the first few floors. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Really really good damage relic given that Poison is Silent's preferred way of dealing damage. The Silent class is a good choice for players who want to focus on avoiding combat, or for those who want a more fast-paced game. Save Data Cloud. I have to travel halfway across the state every goddamned day. Wraith form isnt great early into the boss fights, but can help out immensely once you're approaching critical turns and ready to start ending the fight (Champ Execute, Automaton Hyper Beam, Awakened One second form first attack). Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. 6. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Draw 1 card for each unique Orb you have. Silent is also the second best card spammer (of course, loses to watcher), so the 2 damage per card really adds up. Daily Slay the Spire Discussion (464/696): Preserved Insect. Envenom better on longer fights where the enemies aren't blocking. Reply reply. Definitely a late game pickup in this scenario. Note that this doesn't affect Block generated by Relics or powers, such as After Image . You must be logged in to compare these stats to your own. Technically, extra energy vs time eater helps less than you'd like, but a significant part of the run was to scale with. Electrodynamics is 2 energy for aoe scaling damage. Five block is enough to take a solid blow. Poisoned Stab and Crippling Cloud are also great. Disregarding any strength gain, what’s the highest amount of damage you can do with one attack and one relic, without needing to play any other cards that turn or infinite scaling cards? (e. At the end of your turn, lose 1 Dexterity. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Once Act 4 has been unlocked, you will need to collect all 3 keys during your following run. Daily Slay the Spire Discussion (448/696): Phantasmal Killer. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Time Eater is a hard counter to some deck types, such as infinite decks that rely on [ [Flash of Steel]] or [ [Dropkick]]. Even with just a single copy of Bouncing Flask (sadistic procs for every flask) or Crippling Cloud (sadistic procs twice on every enemy, once for poison and once for weak) it can be very strong. It's fine that it's a rare, even if it's kinda bad in Act 3. can't seem to get by the second boss, and i don't see how you can possibly balance healing her and upgrading cards since she has no build in heal. 4) well laid plans is very strong. ago. Saves you tons of energy, cards and damage and turns Act 2 Elites, dangerous/annoying fights like Jaw Worms and Darklings and even some bosses into walks in the park. Crippling Cloud Reply handledvirus43. unupgraded envenom, wraith form, nightmare becomes god tier, crippling cloud, bouncing flask, bullet time, riddle with holes, eviscerate, corpse explosion, and most the 0. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. For upfront single target damage, Dagger Throw is reasonably efficient. ago. This is where card draw becomes very important. You can still get the Perfect achievement if you lose HP from your own cards during a boss combat. Silent - Grand Finale used to be 1 cost. 12. Helps get core surge and biased cognition going together. you should try to have enough weaken to chain weaken the heart most time if you are planning on playing "fair". I love this card. Yeah that's a great point. This damage will go through an enemy's Block. Maybe crippling cloud? But it's also a significant form of aoe damage. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. At the beginning of a Poisoned enemy's turn, they lose HP equal to the # of Poison stacks they have. With enough armor, you can basically use anything as a win condition. I pick up crippling cloud too, because weak is strong. I'm usually willing to take 1 in most decks, a free 14 damage can be really good, especially in fights with multiple enemies. Yesterdays Discussion: Evolve | Tomorrows Discussion: Exordium Thugs". Slay the Spire. nice, i guess? kinda stingy on the Weak Compared to the old cripple it is much better. Energy Relics. Slay the Spire Indie game Roguelike Gaming Role-playing video game. no finisher, searing blow, ritual dagger, windmill strike) 4. Silent will always want corpse explosion. It needs a bit of help to get there. It's not as good as Crippling Cloud but I'm usually pretty happy to have one of these in my Silent decks. Because this card lessens the attack damage of each hit, it is especially useful against enemies such as Book of Stabbing that tend to hit multiple times per turn. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Nightmare Silent Rare Skill 3(2) Energy | Choose a card. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Poison Stab or Noxious Fumes is usually the starting point, with Crippling Cloud respectable early and Bouncing Flask as a good Laga/Hexa solution or an act 2 pickup on 4 energy/snecko. Achievements are granted throughout the game for various merits of small and large scale. ago. 14. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Neutralise, crippling cloud, leg sweep (good block + weak) & Malaise are all good for reducing damage. Want to discover art related to slaythespire? Check out amazing slaythespire artwork on DeviantArt. Of course you can luck out and get Corpse Explosion, Crippling Cloud or Malaise but there are just way too many underwhelming possibilities. r/slaythespire. 1 Energy | Deal 9 (10) damage. Poison stab and crippling cloud are usually fine, others are situational but you don't need to solely use poison to get good use out of it. Members Online. ReplyMost overrated is tough, some honorable mentions would be shovel, juzu, sozu, cracked core, burning blood, and calling bell. Whenever an enemy dies, transfer any Poison it has to a random enemy. A staple of any poison based build. If you Exhaust a card that was in your deck, it will be returned to your deck at the end of combat. Exhaust. Edit: I just saw that Crippling cloud is still referenced as Crippling poison, you might want to update it. The ritual has concluded. Ironclad is inundated with high cost cards, and Defect has tons of value, and more importantly, card draw. It’s just the perfect character for my style, with Alpha, Ragnarok, and the different states, it is so satisfying to build a good run, and I think it feels different and special. There are tons of skills and powers worth having in your starting hand, an early shockwave or crippling cloud can easily decide runs by themselves and most of the important powers are great to have. I’d like a 2-cost AOE effect that added lock-on, similar to [[Crippling Cloud]] or [[Shockwave]]. Poison: Poison archetype is strong into hallways and elites. Members Online. Silent can struggle a lot with act 2 and cards like noxious fumes and crippling cloud are very strong. It's often quite a nice relic to have on hand. ago. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. At the end of your turn, lose 5 Dexterity. Bouncing Flask is less effective when there are multiple enemies, both because each enemy gets less Poison and because the Poison is applied randomly. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Rarely wins runs for you but who says no to extra dexterity. Here we go, some rares now. Backflip is a handy defensive and utility card. Defect cards are gained from Card Reward screens during games played with the Defect. Daily Slay the Spire Discussion (193/696): Double Tap. Effect+: Apply 9 Poison. Exhaust. Crippling Cloud is an exceptionally strong AoE skill that shines in most fights, especially against multiple enemies. Members Online Crippling Cloud is one of them. A lot of folks are mentioning Envenom and Noxious Fumes, but this works best with cards that apply multiple debuffs at a time, like Crippling Cloud/Shockwave and the aforementioned Wave of the Hand and Bouncing Flask. This trifecta absolutely wrecks everything. 1 Energy | Next turn gain 2 (3) Energy. I even prefer poison stab because act 1 it's much better against the elites on average. To complete the game you should have a good. Weekly Patch 11: A Library of Features New Green card: Expertise. This card sits on the council of Incredibly Efficient 2 Energy Block Cards, along with its brothers [ [Flame Barrier]] and [ [Glacier]] 1. The Collector is one of the three bosses encountered at the end of Act 2. Damage increased from 5 -> 6. Basically no deck doesn't want at least one copy. Always starts with Spawn and always uses the Mega Debuff on turn 4. Not sure how good it is yet, but it's definitely way more pickable than it was. Skill Potion: Add 1 of 3 random Skill cards to your hand, it costs 0 this turn. It's great for Act 1 but admittedly can start to lose steam in the later game. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Not sure how good it is yet, but it's definitely way more pickable than it was. Noxious Fumes Silent Uncommon Power 1 Energy | At the start of your turn, apply 2(3) Poison to ALL enemies. Cloud is. Grand Finale is exceptionally strong, although circumstantial. Not necessarily related to Heart, but I feel like Bane and Dagger Spray are two of Silent's best sources of. Daily Discussion/Debate #53: Dash. Draw 1 card for each unique Orb you have. For full functionality of this site it is necessary to enable JavaScript. The big downside as you already mentioned however, is. I think I only picked it 1 or 2 times ever. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Storm of Steel: Discard your hand, add 1 Shiv per card discarded. Crippling Cloud: 4(7) Corpse Explosion: 6(9) Noxious Fumes: 2(3) per turn; Envenom: 1 per unblocked attack; Catalyst: +1x(+2x) existing Poison. Lost all my progress. After over 100 hours on my phone, multiple on switch, and dozens of hours watching slay the spire content online, I'm finally ready to own. I think I only picked it 1 or 2 times ever. Interacts well with: [ [Cloak and Dagger]], particularly upgraded. Ex: All For One deals 10. Envenom should either poison regardless of block or grant 2 Poison. That being said, I don’t think that the Silent is one of the best characters in Slay the Spire, and usually opt for another class to play as.